More welcome than a shot in the arm, prescription video games are staking out a spot on the treatment landscape. Although less than a handful of prescription games are currently approved and reimbursed in the US and Europe, proponents say they have the potential to treat numerous pathologies in novel ways where drug treatments may be less successful.
Historically, the primary selling point of video games in patient care has been as retention and engagement tools, and indeed research has demonstrated they can increase the likelihood of adherence to treatment. The effectiveness of a game in engaging patients hinges on whether it includes the “active ingredients” that can provide the extrinsic motivation to encourage the user to change their behavior
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